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Thursday, March 31, 2011

Notes from Thirteenth Playtest

Dan dies!
We changed the end game bonuses, removing the "highest score" bonus entirely, and reducing the "largest terretory" and H || G bonus to 5 points each.

This worked well, they feel more like tie breaks now than deciding factors. There's an increased concern about catch-up, and whether the winner will be a surprise, especially after Kris failing to kill a squirrel for 4 turns, giving up, and then his gatherer went and got killed by a bear.

We increased the amount of hidden information. The only thing you have to reveal now are deadly animals. This decreases the amount of poaching, adds a nice bluffing element, and requires just as much memory.

We adjusted the animal Hide & Meat values. Squirrel and Rabbit were worth 1 for each. Deer and Bear were worth 2 for each. Wolf was worth 3 Hide, Boar was worth 3 Meat. It's crazy, but the supply/demand thing really works with this market! By decreasing those numbers demand remained high, and we almost maxed-out the Hunt score track.

We made pouches disposable. Having a pouch was too much of an advantage. Now they are discarded after you sell what's in them.

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