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Tuesday, March 15, 2011

Product Plan

Here is a roadmap for the design, development, and production of this game. Shooting for a balance of designing new features, refining and developing existing ones, and producing better art and components, that way nobody (especially me!) gets bored.


Phase I
A. Trim down the base game
B. Balance the two roles
C. Adjust the play time
D. Finish writing the rules and have them proof read by at least 3 people
E. Build better prototype

Phase II

A. Research print on demand options
B. Update rules and have them proof read by at least 3 people
C. Art production for base game
D. Brainstorm character names, skills, and flaws

Phase III
A. Playtest with 5 players

B. Typeset rules
C. Box cover art

D. Balance characters


Phase IV
A. Produce 5-10 print on demand copies
B. Character art?
C. Blind playtest with people who playtested Dragon Duel - Noah, Isaac, Josh, Erin, and others.
D. Share with more game groups
E. Bring to Cons

F. Show to publishers



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