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Kris rolls a 3 on 3d6 and dies! |
What we tested:
- Removed the turn track. Game ends after the Explore Tiles run out, and everyone gets one last turn.
- Equipment is fixed cost at 3 points each, with no selling.
- The average value of the plant tiles was increased. See blog post on Tile Distribution.
- It worked! The increased quantity of plants drove down their value and created more movement in the Market.
- There is definitely more opportunity for hidden information to cut down on grabbing stuff that other people find when they're the wrong role.
- The advanced rules for poaching & stealing (where you can collect 2 tiles in a turn) are probably not necessary, it just doesn't come up that often.
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