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Thursday, March 3, 2011

Player Aid from First Playtest

Weapons
  • Arrows and spears can be used twice, then are discarded.
  • Arrows require a bow, spears can be used alone or with an atlatl.

Animals
bird      14 to hit, 1 life, 1 meat, 0 hide
squirrel  13 to hit, 1 life, 1 meat, 1 hide
rabbit    12 to hit, 1 life, 1 meat, 2 hide
deer      10 to hit, 2 life, 2 meat, 2 hide
boar      11 to hit, 3 life, 3 meat, 1 hide deadly (roll <11)
wolf      13 to hit, 3 life, 1 meat, 3 hide deadly
bear      12 to hit, 4 life, 3 meat, 3 hide deadly

Turn Sequence

  1. Choose to move Hunter or Gatherer
  2. Move up to 6 spaces
  3. Explore up to 2 tiles, but keep no more than 1
  4. Previously explored spaces count as 1/2 move


Exploration

Gatherer

  • Can keep only fruit, nuts, or berries.
  • For each pouch keep one additional type of tile.
  • If a tile is taken, keep it hidden.
  • If a tile is left on the board, reveal it, then place face down.

Hunter

  • If encounter an animal must hunt it.
  • Roll 3 dice, must meet or exceed the animal's "to hit".
  • Apply weapon damage against animal's life.
  • If animal killed collect the tile.
  • If not killed, the animal retreats 2 spaces away from the village.
  • If hunter has movement left, and has not explored twice, may move and attack again.

For either role, once a tile has been collected mark the space as "explored" with an [X] tile.

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