- Arrows and spears can be used twice, then are discarded.
- Arrows require a bow, spears can be used alone or with an atlatl.
Animals
bird 14 to hit, 1 life, 1 meat, 0 hide squirrel 13 to hit, 1 life, 1 meat, 1 hide rabbit 12 to hit, 1 life, 1 meat, 2 hide deer 10 to hit, 2 life, 2 meat, 2 hide boar 11 to hit, 3 life, 3 meat, 1 hide deadly (roll <11) wolf 13 to hit, 3 life, 1 meat, 3 hide deadly bear 12 to hit, 4 life, 3 meat, 3 hide deadly
Turn Sequence
- Choose to move Hunter or Gatherer
- Move up to 6 spaces
- Explore up to 2 tiles, but keep no more than 1
- Previously explored spaces count as 1/2 move
Exploration
Gatherer
- Can keep only fruit, nuts, or berries.
- For each pouch keep one additional type of tile.
- If a tile is taken, keep it hidden.
- If a tile is left on the board, reveal it, then place face down.
Hunter
- If encounter an animal must hunt it.
- Roll 3 dice, must meet or exceed the animal's "to hit".
- Apply weapon damage against animal's life.
- If animal killed collect the tile.
- If not killed, the animal retreats 2 spaces away from the village.
- If hunter has movement left, and has not explored twice, may move and attack again.
For either role, once a tile has been collected mark the space as "explored" with an [X] tile.
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