|Two player game, really fun!|
What we triedMoccasins remain at two points cost.
SeasonsSpring - all players score points for claiming as many spaces next to the village as they can.
Summer - score points for claiming 3 spaces at the edge of the board.
Fall - score points for having your hunt and gather scores close to each other.
Season notesThe Spring public goal might be ignorable. It is probably better to focus on the Summer goal from the beginning.
Rules notesA clarification that has come up a few times recently: do have to explore? The answer is: no.
Event notesRockslide: still need to fix the wording to clarify that other players must come help you if they can. Idea: if there is another player within 3 spaces give them this card and they must help you. That way their plans get messed up, but they get the event.
Tornado: player to left picks if two longest paths tie, otherwise you just move the longest.
To try nextMoccasins costing 3 points. Opening with gatherer might be too clearly the right choice now.
I like the way the Summer goal encourages players to explore away from the village. Between that and the events in the corners, the board is now being fully utilized in ways that it wasn't before. I think I need new public Spring goals, shared if possible, that are not at odds with the Summer goals, because otherwise players have no incentive to make a sub-optimal play so that everyone can get some extra points.