I'll probably use tarot sized cards, so there's plenty of room for variable outcomes to an encounter, rolling dice for resolution, with bonuses or penalties based on what equipment you have, or whether you're using your hunter or gatherer.
The back of the encounter cards will have resource symbols to be used in the consume action, so the encounters do not need to manipulate the demand track, although they could.
Encounter Theme IdeasInjury
Found something (equipment?)
Found exotic berries
Clouds gets dark early
Run out of water
Meet a stranger trapper/trader/enemy
Celestial event (shooting star, eclipse) - fear or inspiration (draw one goal per player and hand them out).
MechanicsForce trade between character that are nearby
Get shoes, character moves 5
Luck - re-roll one die, single use (then pass to next player?)
Theme & MechanismMake a poultice - next time would be killed, instead are wounded, movement reduced by one while that character lives.
Lost - roll one die, the player to your right moves your active character that many spaces. Each torch you cary reduces the move by 2, nothing happens if negative.
Climb a tree - (draw a tile and place it )
Potlatch Ceremony - players may trade equipment for points, or get free equipment.