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Thursday, March 1, 2012

Notes from Sixty-sixth Playtest

A five player game.

Observations:

Getting yourself killed a lot is a powerful (but unsatisfying) strategy, especially in 5 player.

More starting equipment was great for 5 player, where you really don't have time to ramp up (trying own # of players +1 points). I'll have to try a game with 2 players where you only get 3 points worth of equipment.

Equipment cost change worked well, players used a variety of weapons. (Atlatl down to 3 from 4, spear up to 2 from 1).

To Try:
When you die you only get 1 goal instead of choosing from 2.

Scale the number of points per goal down a bit. Playing well should still win over dying a lot.