The clearest solution is to end the game after the Exploration Tiles run out (plus maybe once more around so everyone gets a chance to visit the Market one last time). But to do this I'm going to have to figure out how to shrink the number of tiles and keep them balanced between plant/animal.
Here are some possibilities from crunching the numbers, given a target of somewhere around 24-40 total tiles, 3 different kinds of plants, and 5-7 different kinds of animals (removing Birds and/or Squirrels). I'm also trying to increase the average value of individual plant tiles, to decrease the demand for them.
- I could go with 3x of 7 different animals, plus 7x of 3 different plants for a total of 41 tiles.
- I could go with 3x of 6 different animals, plus 6x of 3 different plants for a total of 36 tiles.
- I could go with 2x of 6 different animals, plus 4x of 3 different plants for a total of 24 tiles.
I'll venture some plant distributions for both 24 and 36 tiles anyway:
24 tile stack:
- 1x plant (value 3)
- 2x plant (value 2)
- 1x plant (value 1)
36 tile stack:
- 2x plant (value 3)
- 3x plant (value 2)
- 1x plant (value 1)
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