What we tested...
Gatherers can be killed by Wolf & Bear
It came up twice, we forgot the rule once, and Kris didn't die the other time :(
Bows can shoot one space away
Kris said at 3/2 it does still feel under powered, and feels like an insecure/unsafe weapon if you're using it against an animal on the same space that you're on (probably because it doesn't do enough damage to kill a deadly animal). Also it only worked ok because there were enough arrows to last the limited number of turns we played.
Swapping is a free action
Didn't really come up. Market started out with Meat & Hide at the bottom, we drew a bunch of stupid birds. All the plants were scarce and valuable.
General Observations:
- Hunt has lost over Gather since we increased the value of the gather tiles (Correction: Hunt won in my 22 round 2 player game with Cybil)
- Part of the problem is Meat & Hide move quickly down in market value
- Killing a bear = winning :P
- The smaller animals (birds & squirrels) are weak, they're hard to kill and not worth much
- Pouches are still very powerful. Luckily we each got at least one.
- Trading low-valued tiles for equipment, and having them move up in value might help when Meat or Hide get stuck at 1 (but don't want to worry too much about Hunt/Gather balance, I can fix it with the numbers)
- Maybe a hunter should be able to take more than one animal per turn, but only if they're face down on the board and small?
- The Bow - I'd like to try having the bow itself come with one arrow, you'd turn it upside down once it was used. We could also try making it 4/2, but I think the critical difference between arrows and spears is that spears can be used by themselves.
Other ideas tossed about...
- Eliminate the selling of equipment entirely, or reduce it to 1 point
- Don't having damage markers carry over from turn to turn with wounded animals, that way we could remove another component.
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