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Friday, April 1, 2011

Notes from Fourteenth Playtest

Josh, not dying
Two player game, rules teach and play in a bit under and hour (he'd read the rules before hand, such as they are).

Josh had a rocky start, dying near the beginning of the game. But he got it sorted out and played the market well. In the end the score was only separated by a single Hunt point, and a single Exploration tile!

What we tried:
I adjusted the animal numbers down from yesterday, and the effect this time was the Gather track scored high. Squirrel and Rabbit still 1 and 1. Deer 2 meat 1 hide, Boar 2 meat, Wolf 2 hide, and Bear 1 meat 2 hide.

Hidden information - Josh took more advantage of this than I've seen, exploring to find out lots of information. You can even see it in the board state at the end of game in the photo.

End game scoring - smaller numbers are definitely better, especially as the game balance gets tighter.

Things to try:
11 is probably too high to roll to see if you die. I'm thinking 9 or 10. Those still feel scary, but statistically are much different.

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