Suggestions
 |
Dan, Far From Home |
We played with the same rules as yesterday, so today I will just provide our observations and suggestions.
- Even if we're not going to have purchasing of equipment, hunter & gatherer characters should be able to pick up equipment for each other and exchange.
- 3 movement is probably too little, there's no poaching, and if you get boxed out of the village (see photo) it's hard to get home.
- The villiage should occupy 2 or more spaces so that the first couple turns aren't so critical.
- Considering changing Bow and Arrow cards to a combined Bow & Arrow card with one shot, and a Quiver of Arrows card with infinite shots. There would be fewer Quivers than there are currently Arrows, so there would be room in the deck for a 3rd gatherer equipment type.
- Torches - thinking about switching them to purely an "extending the day" card that would let you either explore a 3rd time, or gather a second item.
- ????? - something else could take the place of the way Torches protect Gatherers from deadly animals. Maybe something that makes noise?
No comments:
Post a Comment