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Thursday, April 7, 2011

Notes from Seventeenth Playtest

Suggestions

Dan, Far From Home
We played with the same rules as yesterday, so today I will just provide our observations and suggestions.

  • Even if we're not going to have purchasing of equipment, hunter & gatherer characters should be able to pick up equipment for each other and exchange.
  • 3 movement is probably too little, there's no poaching, and if you get boxed out of the village (see photo) it's hard to get home.
  • The villiage should occupy 2 or more spaces so that the first couple turns aren't so critical.
  • Considering changing Bow and Arrow cards to a combined Bow & Arrow card with one shot, and a Quiver of Arrows card with infinite shots. There would be fewer Quivers than there are currently Arrows, so there would be room in the deck for a 3rd gatherer equipment type.
  • Torches - thinking about switching them to purely an "extending the day" card that would let you either explore a 3rd time, or gather a second item.
  • ????? - something else could take the place of the way Torches protect Gatherers from deadly animals. Maybe something that makes noise?

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