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Saturday, April 9, 2011

Notes from Nineteenth Playtest

Played with Cybil and her mom. It was her mom's first play and Cybil's third.

Playing with Cybil adds a new level of  challenge to the evolution of the game. She will put the strategic and memory aspects of the game to a test, and as a small business owner will play the supply/demand track well. But after three games she's just catching on to how "to hit" rolls and damage work. She'll eventually memorize which weapons work well against which animals, but doesn't even want to know about the odds.

So the challenge this week will be coming up with ways to deliberately manipulate the supply/demand, or at least come up with something useful to do with low value tiles.

I'm also considering whether it's time to introduce trapping as an alternative way to catch animals without having to roll dice. I was going to save it for an expansion, but maybe I'll need it sooner to give another way to work the Hunt track when your luck is running low.

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