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Tuesday, April 26, 2011

Notes from Twenty-sixth Playtest

A four player game with Eddy, Kris, Dan, and myself.

Today's Experiments

Observations
The tightness of the asymmetrical board offsets the increased options of the hex grid, so you can still cut people off.

But, the hex (circle) grid is visually very confusing, we want to try an asymmetrical square grid board.

First impression is the new market values help with the runaway loser problem. Before there was often a person (or 2 in a 4 player game) who scored very low, especially on Hunt when the meat & hide bottom out.

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