Today's Rules
- All equipment available for purchase in sorted face up stacks
- Start the game with 5 points worth
- Re-spawned characters also get 5 points worth
- Otherwise same rules as last playtest
Observations
It played really smoothly with all the equipment available. The focus shifts from "what can I do with what I got?", to "what is the best thing to do?". It means those equipment values will have to be extremely well tested, so everyone doesn't just go and buy the same stuff.
To Clarify
Can you hunt empty handed?
Next Steps
- Equipment Card distribution for the face-up stacks approach
- New equipment costs:
- Atlatl - 3
- Spear - 3
- Bow - 4
- Arrow - 2
- Club - 2 (or maybe 1)
- Pouch - 4
- Torch - 1
- Play with board/spaces layout. Square/long/irregular?
Update (7:05pm)
I forgot a rule we came up with during play! Move the buying of equipment until the beginning of the next turn as you're leaving the village. That way after you sell you'll have an entire round of everyone taking their turn to decide what to buy. Should make the game run more smoothly, and maybe even faster, if that's even possible.
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