Your first several games are figuring out how the equipment works, and starting to get a feel for the way values move on the Village Needs track. Then you start getting a feel for the ebb and flow of equipment, tiles, and really understanding the Needs track. Finally you start playing the other players. When the right time to sell is a nice little game of chicken. I'm still getting a feel for the rhythm of game as a whole, when to buy which equipment, when to hunt and when to gather.
Notes from Today's Play
- Hide started out at 5, Meat at 1. Even with this extreme split Hunt and Gather score tracks were similar.
- Now that a player's characters can pick up stuff for each other you should be able to draw blind from the top of the deck.
- Question: should a Gatherer be able to keep exploring after fending off a deadly animal with a Torch (or equivalent equipment). I'm thinking yes. It's so lame to have your turn ended early.
- We played with purchasing of equipment for 3 points. I like the balance and challenge it provides, but I definitely want to try giving re-spawned "cousins" 2 equipment.
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