But from a game design perspective I don't like it. Beyond the pure immunity taking a lot of the fun out of it, it's also another exception that needs to be taught. And the bow itself coming with one arrow is funky too.
So I'm contemplating increasing the cost to 4 (arrows cost 2), removing the extra shot that comes with the bow, and getting rid of the immunity power. In exchange I'd make it +5 to hit, and keep the damage at 2. Here's what that would look like:
Weapon / Combo | Squirrel | Rabbit | Deer | Boar | Wolf | Bear |
---|---|---|---|---|---|---|
Club | 38% | 50% | 74% | 63% | 38% | 50% |
Club First Hunt† | 50% | 63% | 84% | 74% | 50% | 63% |
Sling | 74% | 84% | 91%* | - | - | - |
Spear | 50% | 63% | 84% | 74% | 50% | - |
Atlatl | 63% | 74% | 91% | 84% | 63% | 74% |
Bow&Arrow | 84% | 91% | 98% | 90%* | 71%* | 83%* |
† First Hunt is the +1 bonus a Club gets against an animal discovered this turn.
OK, clearly that has exchanged one imbalance for another. What if I made it +4 to hit? The sling is still valuable because it's cheaper and has unlimited shots, but let's see if that fixes any of the balance vs. the Atlatl...
Weapon / Combo | Squirrel | Rabbit | Deer | Boar | Wolf | Bear |
---|---|---|---|---|---|---|
Club | 38% | 50% | 74% | 63% | 38% | 50% |
Club First Hunt† | 50% | 63% | 84% | 74% | 50% | 63% |
Sling | 74% | 84% | 91%* | - | - | - |
Spear | 50% | 63% | 84% | 74% | 50% | - |
Atlatl | 63% | 74% | 91% | 84% | 63% | 74% |
Bow&Arrow | 74% | 84% | 95% | 83%* | 55%* | 71%* |
† First Hunt is the +1 bonus a Club gets against an animal discovered this turn.
Atlatl average kill odds: 75%, Bow&Arrow average kill odds: 77%.
Another factor to consider when making the comparison is that for half the animals the bow requires two shots, which means both extra movement (and not claiming the spot you were intending to), and the extra point cost of the arrows.
Update
Added the Club's First Hunt special power numbers.
Second Update
Corrected the hunting Deer with Bow & Arrow odds.