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Lester & Dan, end of game |
Experimental Rules
- Clubs +1 newly found animals
- Dynamic village, meadow, and tar-pit spots (meadows connect to make a spot larger, tar-pits are impassible)
- Plant value distribution dropped down to 1-1-2-2
Notes
The club is interesting now, Sling + Club are a strong opening, but lose value later. The spear actually feels a little over-priced now, tempted to try having it cost 2.
Hunt and Gather scores were very close, I think they're finally coming back into balance!
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Our board setup was particularly nasty - in other words it was awesome. Area bonus went to Dan (red) had 4 space territory, which gave him a 4 point win!
To Try
Wolf with 2 life or 3 hide. (2 life might actually devalue the Spear even more)
Spear cost at 2.
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