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Wednesday, May 18, 2011

Notes from Thirty-third Playtest

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Notes
Board asymmetry is interesting, guides 1st player in one direction. But may get old playing the same setup every time. Instead want to try dynamically placed "meadow" (which joins two spaces into one) and some "brier patches" (which block movement) for greater replay.

Tried the Scout rule. Tricky because can't scout twice and also go home, so have to waste a turn only scouting once then walking home. Very inefficient. Might allow a Scout to continue movement after a second explore, otherwise you can only really scout once, then you have to get back to the village to re-equip yourself.

New Rule
Kris and I brainstormed about the Club. It's the hardest weapon to hit anything with, and even priced at 1 point doesn't see much use.

The rule we want to try is that the Club gets a +1 to hit against a newly revealed animal tiles, but not against one that was on the board at the start of your turn. The idea being that the club is the best close-quarters weapon, the rest are ranged weapons. We'll try that, see if it isn't too powerful.

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