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Thursday, May 19, 2011

Notes from Thirty-fourth Playtest

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4 player game with Eddy, Dan, and Kris.

Notes

Scouting
It didn't come up, but here are the rules:  if you are a hunter who has not killed anything, and have no means to hunt, you may move 4 spaces and explore twice. The second exploration does not end your turn, and you do not have to reveal anything about the tiles you found, even if they are deadly animals.

Scouting when you have already killed something is not allowed. If you do so you must put the tile back on the draw stack, and must continue for the rest of your 4 movement from that space.

Club
An  interesting weapon now (with +1 to hit on newly discovered animals). It allows for stronger early game hunting.

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Game Board
This board is tight with four players, which isn't a bad thing. But I'm really interested to try a board with dynamic obstacles.

Tile Value Distribution
Need to lower plant qualities again, the 3 value tiles are way overpowered. Right now plants are valued at 3-2-1-1, but I'm going to try 2-2-1-1.

I'm considering raising Wolf back up to 3 hide, what do you think?

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