Labels

Tuesday, May 17, 2011

Notes from Thirty-second Playtest

Click to Enlarge
Kris is back. We caught up after not playing in a while, and I got feedback on some of the experiments I've been running.

What We Tried
  • A board with irregularly shaped spaces
  • Personal goals for end game scoring
  • Weaponless hunting (+0 to hit, 1 damage)
Notes
  • The board was definitely interesting, we'll try the other 2 drafts, then build one deliberately based on what works and what doesn't.
  • Dubious about the personal goal approach to the Hunt or Gather prediction cards. Creates weird "take stuff to lower your score" situations.
  • Weaponless hunting is kinda lame, more like deliberate suicide to to get better stuff when you re-spawn.
  • In addition to player aids, need a distribution card with animal stats as well as tile distribution. Maybe this would be the place for the "recommended weapons to hunt with" information Cybil is looking for.
New Rule for Next Time
In response to the weaponless hunting dilemma, trying to avoid the suicide strategy, but also not wanting a weird rule where Hunters run away from deadly animals like Gatherers, we came up with a new rule to try: Scouting.

A Hunter without a weapon is considered to be Scouting. They may explore twice, but may not attempt hunt anything. At the same time, they are are being careful, so they do not have to role in order to evade deadly animals. 

No comments:

Post a Comment