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Tuesday, February 20, 2018

Notes from Playtest One Hundred and Eleven



Event & Goal Notes


  • Speaker and survivor need to note goals don't have to be scored.
  • Celestial phenomenon: get rid of the "of all 3 match"
  • View from a bluff has a typo "to not" should be "do not"
  • Territorial don't say "on the sides"
  • Reconsider number of points for the goal that requires hoarding equipment.
  • Tornado: isn't working as intended

Graphic Design / UX Notes


  • Player aids should have red/green sides.
  • Marketplace mat needs to be integrated with the board. It slides around.
  • Make event tile discard area on the board.
  • 6 events that go on the board should have event icon on the back. 
  • Deadly animals: instead of fangs, have gathered meeple with the number.

Quotes

"god damn pouches are expensive"

To Try Next

Starting points are confusing, everyone gets 2.

Work on the distribution of events by dividing plants & animals into 4 stacks of 6 and then mixing two events in with each stack. Label areas for 4 stacks on the board, 4 seasons.

Weapon idea: new players less familiar with the bell curve of 3d6 need some extra incentive to upgrade to the more expensive weapons, and also the sling, a clever weapon but less suited for taking on all animals.
   The idea is make the characters using long range weapons immune from deadly animals. Specifically the Sling, AtlAtl, and Bow.


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