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Saturday, February 24, 2018

Notes from Playtest One Hundred and Sixteen



Comments


"I've played a number of games where you spend points to help yourself, but it's nice that in this game you can spend it from the track that doesn't matter."

Like the length.
Like the market manipulation.

FAQ: can two characters who are maxed out on equipment exchange?

Retry: re-roll one die instead of all three.

Players not fans of hidden information, optional rule of leaving deadly animals face up.
(Not going to do this, paying attention during other players turns is important)

Sling seems kinda garbage.
Atlatl seams only better against bear and costs much more than the bow.

Get the text perfect on the events.

Needs more gatherer equipment, although like gatherer being able to play support.

Death rewards too strong. Feels wrong that need to die.
Seasons: if each season gave you goals then you wouldn't have to die.

Change number of spaces moved based on number of players?

Swap 1 damage from bow to sling?

Box art: split colors

To try: everyone starts with a sling and no points.

Events

  • Wandering Trader worked!
  • Potlatch: FAQ that you can discard equipment. 
  • Tall tree: complicated. 
  • Strange mushrooms: clarify that you draw them one at a time.
  • Rabbit beast: should say "end of" your following turn.
  • Cornucopia: happy players.

Goals

One of the goals still says "sides".

To Try Next

  • Retry: re-roll one die instead of all three.
  • Improved or cheaper sling, maybe even make sling do one more damage, bow & arrow one less. If bow did one less damage, maybe it and pouch should cost one less, and players start with fewer points. If sling does more damage, spear is looking weaker. Spear could change so that it's only discarded when you miss (or hit?).
  • Goals/Benifits that vary per season. For example, re-spawning only gets you points during the first season, Everyone gets a goal at the end of the second season

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