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Wednesday, February 21, 2018

Notes from Playtest One Hundred and Thirteen


Event Notes

Strange Mishrooms: does it specify that you get to look at them?
Torch burned down village! Funny chain of events in a single turn, same person picked up the Torch event followed by Village on Fire.

Ideas

Crafting! It would be on theme if resources could be converted into equipment.

Trade between players? No, I've thought about this, don't want to slow down the game.

Tile that you can't always collect, like only collect in certain season.

Event or equipment that lets you move through another player's spaces for free.

Ideas To Try

New Goal: ending game with 2 un-scored tiles.

More bluffing? Empty spaces that could be claimed for free or left there would add more bluffing. Or try not requiring people to draw event.

Special events at the bottom of each season.

Rabbit and squirrel should only be worth one or the other. New animals experiment: Wild turkey is two meat, rabbit is two hide.

Seed the board with known tiles.

Nice idea of being able to use 1/2 of an event's market manipulation, scoring a tile, then using the other half (or maybe even in the middle of scoring an animal) came up again. Good to keep the rule flexible just in case people come up with a way to utilize it, reward that clever play.

Goal Notes

Time to revisit the secret goals! Everyone fairly universally hated their own goal (or at least protested so). A lot of them need adjusting for the new hex board, and also the ability to partially achieve them.

More goals with outcomes that you can actively work toward.

End of season should be scheduled points scoring for fixed goals.

More goals that care about placement

Specific notes


  • Temperance - score some points if they are close but not the same.
  • Haggler should be 3.
  • Wolf master should score points for one wolf.
  • Brave should also give scaled points. 


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