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Thursday, February 22, 2018

Notes from Playtest One Hundred and Fourteen

Playtest with Cybil, Lisa, and Alex


What did we try?

Seasons: exploration tiles divided into four stacks with two events in each stack.
Manipulate market in between scoring meat/hide.

Ideas

Event at end of every round? Or season?

Marketplace manipulation:
Wrap around or drop a resource to the bottom?

Dying experiment: draw the goals immediately when you die, but place it sideways and don't put it with your other goal until you use that character again.

Deadly animals face up and impassible?

Terrain?

Event Notes


  • Snare - limit to the current season, shuffle up and put back. Work on clarifying the wording. Also being able to look is very powerful. Maybe should just take it.
  • Fog event: weird that basically requires you to be moved to a space with somehting on it

To Try


  • Allow market manipulation to drop a resource to the bottom. Moving it to the top is too powerful, wrapping it around only from the topmost space to the bottom is more limiting and makes less sense.
  • Pick your goal when you die, but don't keep it until you use that character again.

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