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Sunday, October 12, 2014

Notes from Playtest One Hundred

Left to right: Kris, Brandon,
Lester, Ryan, Jason

What we tried


  • 3 goal limit
  • Goals are always draw 2 keep 1
  • Players start with 5 points worth of equipment.
  • Bow costs 6, Atlatl 5, Pouch 4.

Notes and Suggestions for What's Next

Neutral events should have rewards for the person who found it.

The Trader event is broken, the way it stays around the rest of the game and acts as a better market. Maybe it should last until end of your next turn. Maybe sell 2 points of plants?

Event animals should stay face up (I don't remember why this was suggested).

Remove red berries from the herbs graphic in Photoshop.

The Master Scout goal is really fun now. Need to clarify if players put disks face up.

Is there a way to get more goals without dying?

Add an Event that gives you equipment.

Turn in events for equipment or goal.

Events that change village could let you score one disk now.

Event idea: draw goals = players and distribute them as you wish.

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