Labels

Friday, October 31, 2014

Notes from Playtest One Hundred and Three

triple threes followed
by triple sixes
What we tried

  • 24 plant & animal disks.
  • 1 event per turn limit.
  • If you kept an event disk don't get an explore cube.
  • turn in 3 events for a goal, but not equipment.
  • called shot gives a -1 penalty if you get it wrong.
  • simplified Trader event doesn't change demand track.

Notes

This game had the craziest luck differential, as you can see from the photo, and it was reflected in the final score. What's changed though is that an unlucky player who died a bunch of times didn't win because of secret goals, so that's progress.

Play length was restored to an hour, but we still had time to upgrade equipment. Need to see what narrative arc is like with more players.

End Game

What's next?

Tree is unpopular, maybe it should let you look at 2 or 3 things?

Time to start scaling back experimental rules. Called shot makes poaching too powerful. Turning in event disks is fiddly and rarely done.


starting setup

No comments:

Post a Comment