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Here are the modifications I tried:
Bow: cost 3, +4 to hit, 2 damage (no arrow included, no invulnerability to deadly animals)
Arrow: cost 2
Atlatl: cost 3
Sling: cost 2
Club: cost 1
Torch: cost 2
Pouch: cost 4
Points for Starting Equipment: 4
I'll keep working on these myself before subjecting them to my regular playtesters. Trying to keep the Bow and Atlatl out of the starting player price range. Sling probably needs to go back up to 3. I'd like to bring the Arrow cost down to 1, but to do that I'd have to bring the Bow up to 4. Although maybe this weaker Bow & Arrow is fine for first turn use, and just the Atlatl should be reserved for later game use. Would be nice to have something else that costs 1 for people to buy. Maybe boots that would give +1 or +2 movement?
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