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Sunday, May 7, 2017

Anything can happen in the woods

I'm starting to develop encounters, brainstorming thematic ideas for good and bad things that can happen in this prehistoric forest. For some I've got an idea of how they'd work. I've also got ideas for game mechanics but no story behind it. I'd be happy to take suggestions for either or both in the comments.

I'll probably use tarot sized cards, so there's plenty of room for variable outcomes to an encounter, rolling dice for resolution, with bonuses or penalties based on what equipment you have, or whether you're using your hunter or gatherer.

The back of the encounter cards will have resource symbols to be used in the consume action, so the encounters do not need to manipulate the demand track, although they could.

Encounter Theme Ideas

Injury
Forest fire
Rabid animal
Found something (equipment?)
Found exotic berries
Found trap
Seasonal mushrooms
Lighting
Clouds gets dark early
Run out of water
Meet a stranger trapper/trader/enemy
Celestial event (shooting star, eclipse) - fear or inspiration (draw one goal per player and hand them out).
Temporary encampment

Mechanics

Force trade between character that are nearby
Get shoes, character moves 5
Luck - re-roll one die, single use (then pass to next player?)

Theme & Mechanism

Make a poultice - next time would be killed, instead are wounded, movement reduced by one while that character lives.
Lost - roll one die, the player to your right moves your active character that many spaces. Each torch you cary reduces the move by 2, nothing happens if negative.
Climb a tree - (draw a tile and place it )
Potlatch Ceremony - players may trade equipment for points, or get free equipment.

3 comments:

  1. Tar pit
    Quicksand
    Giant Snakes (wait, do Politicians go into the woods?)
    Stray Horse
    Abandoned Cart
    Pack of Wild Dogs
    Hex Signs on Tree
    Find a Vine (to store in a pouch for later use)

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    Replies
    1. Thanks for the ideas! It's funny I forgot Tar pit, prior to starting to add encounters to the game, tar pits were the only obstacles on the board.

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  2. Hey Nils,
    I miss you guys. DC isn't the same without you.

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