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Saturday, November 25, 2017

Encounters

Encounters will be mixed in with the exploration disks. When the encounter is drawn it will be resolved, and then the player will keep the card, using it later in the village to consume (increase the value of) the resources at the bottom of the card.

Here are the encounters that I have been thinking about. I need some more and would welcome suggestions, especially ideas about rules that an encounter could break.

Injured
Roll the dice. +2 if the character has not collected any disks.
3-11: injured ankle. Until returning to the village this character may not be chosen 2 turns in a row, including next turn. Now, and after taking a turn with this character, set the piece on its side. Stand it up when taking a turn with the other character.
12-18: escape unharmed, continue your turn. May explore another space, if movement remains.

Lost
Roll the dice. If there are ties in distance, the player to your left chooses the space.
3-6: move to the furthest corner of the board from the character's current position.
7-12: move to the nearest corner of the board.
13-18: player to your left moves you four spaces.

Rabid Animal
Surprised by a rabid beast. If the character is carrying a club or torch, escape unharmed, continue your turn. May explore another space, if movement remains.

Otherwise you are bitten. The character lives if they return to the village by the end of the your next turn. If the character does not make it back, they die at the end of the following turn, regardless of which character acted. All normal actions may be taken during these two turns.

View from a Bluff
If both characters are alive, your hunter has a weapon, and you can correctly name a face down animal on the board, move both characters to that space and hunt it with +2 to your rolls.

Standing Stones
Claim this space. Choose one of your claim markers that is closest to this space and move it one space in any direction. Move your character to that space.

Tall Tree
Roll the dice.
3-5: Your character falls from the tree and dies.
6-18: Look at a face down tile on the board. If one of your characters if it is within 3 spaces of the correct character type, you may move that character to the space and attempt to hunt or gather it and your turn ends. Otherwise continue your turn, you may explore again.

Meet a Trader
You meet a wandering trader who moves between villages. Choose one option:
1. Score one disk, but instead of moving the resource(s) to the bottom of the track, move it to the top.
2. Trade equipment back for points, scoring the trade value on either track.
3. Trade equipment for other equipment for its full value minus one.

Set a Snare
Draw 6 disks, revealing them one at a time.If you draw a rabbit or a squirrel stop drawing and claim the space. Leave the animal under your claimed disk. Your hunter, and only your hunter, may collect it on a future turn passing over the space without having to explore. Put back the other disks that were drawn and end your turn.

Potlatch Ceremony
The player, or tied players, with the highest combined score give one piece of equipment back to the supply. The other players, in clockwise order starting with you, take one equipment costing 2 or less from the supply for one of their characters.

Rapid River
Attempt a crossing, +2 to your roll if you have a spear.
3-7: Lose one equipment. The player to your right moves you 3 spaces away from the village.
8-12: Move 2 spaces away of your choice from the village. End your turn and collect a hunger cube.
13-18: Move one space away from the village and continue your turn. The space does not count toward your movement limit.

Fire
There is a fire in the village. Move this character to the village and roll the dice:
3-5: The village is destroyed. Move the village, but not your character, to any 2 unclaimed spaces on the edge of the board.
6-14: The village is damaged, move it to the nearest 2 adjacent unclaimed spaces.
15-18: You put out the fire. Score 3 points on either the hunt or gather track.


Other Thematic Ideas

  • Mushrooms
  • Lightning
  • Out of watec
  • Celestial event
  • Encampment
  • Cave
  • Hollow tree
  • Clouds
  • Medicinal Plant
  • Exotic berries
  • Found item


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