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Saturday, October 26, 2013

Notes from Playtests Eighty-one and Eighty-two



Playtest 81


The focus now is playing lots of games to test the new goals. A couple of them had some issues.

Haggler is probably over-pointed at 7 points, players sell everything they can more often than not, so getting rewarded for that behavior doesn't add that much to the experience.

All In, where you score points for having no equipment left over at the end,was an interesting experiment but in practice it doesn't make sense to play the whole game with disposable equipment, torches and spears. Because of this impracticality, to achieve the goal you have to die later in the game, and suicide as a strategy is something I'm trying to discourage.



Playtest 82


Paranoid is extremely difficult and only ever works if you have it from the start. Increasing points to 12 to try it again. 

Pathfinder and Wanderers are about right. I gave up 5-6 potential points to score Wanderers.

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