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Saturday, November 3, 2012

Notes from Sixty-ninth Playtest

Two player game with Cybil.

What we tried


  1. Simplified combat math - roll the number on the weapon,
  2. Animals don't move when wounded by weapon or torch,
  3. Don't collect new your new goal until re-spawning that character.

Conclusion

I like this new combat system. Not having to do any math speeds play along. Weapons are still variable power relative to each other, each weapon is just more similar to itself when hunting different animals.

Next Steps

I'm going to update the graphic design on the animal tiles so that there are hearts for life, removing 2 numbers (3 digits) from each.
I'll also update the equipment cards to a smaller size which will fit better on the table.
Lastly, I'll update the rules. I'll get to trim out a bunch (with these changes I've even removed the knife). Once it's been proofread again I'll update the game on Game Crafter.

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