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Thursday, October 25, 2012

Notes from Sixty-eighth Playtest

Eddy rolls 3 ones,
the next turn I did the same!

Simplified Combat, Take 2

What we tried:

  1. "to hit" number on the weapon (less math!)
  2. wounded animals don't move
  3. if multiple weapons are used, weapons are selected before rolling. If either misses against a deadly animal, the character dies.
The game plays even smoother with so much of the math removed from combat, but the weapons retain their distinction, and characters still die. Man do they die. I died twice, Eddy three times, and Lester 4. Lester almost won with the Speaker for the Dead goal!

Notes:

I'll also remove the animal movement when wounded with a torch. That will remove the animal movement rules entirely, and also clear up an odd exception where you could drive an animal away and explore the same spot again.

Next Steps:

Get in another playtest or two, update the equipment (smaller cards), and rules.

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