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Saturday, September 17, 2011

The Spear Revisited

Making good progress on the third draft of the rules. Actually on Appendix A: Equipment. Going through the hunting weapons one more time got me thinking, why don't I have any that are 3 (+to hit) / 2 (damage)? I could introduce something new, like an axe or a knife, but what would really be nice is improving the Spear. With its low "to hit" bonus, its greatest appeals now are its low cost and that it's awesome when you've got an Atlatl. If the Spear was 3/2, the Atlatl could become +0/+2 damage instead of +1/+1, but first I've got to run the numbers...

Weapon(s) Squirrel Rabbit Deer Boar Wolf Bear Avg.
Club 38%50%74%63%38%50%52%
Club First Hunt† 50%63%84%74%50%63%64%
Sling 74%84%91%*91%**74%**84%**83%
Spear (2/3) 50%63%84%74%50%39%*60%
Spear (3/2) 63%74%91%70%*39%*55%*65%
Atlatl 63%74%91%84%63%74%75%
Bow&Arrow 74%84%95%83%*55%*71%*77%
Sling + Spear (2/3) 74%84%91%*74%50%52%*71%
Sling + Spear (3/2) 74%84%91%76%*46%*55%*71%

† First Hunt is the +1 bonus a Club gets against an animal discovered this turn.
* Two hits required.
** Will not kill the animal.

So, statistically the 3/2 spear is marginally better than the 2/3 spear by itself, and combined with a Sling it's less than 1% weaker. But I don't like how much effectiveness it has lost against the Board and Wolf, which were prime Spear targets before. And also the number of animals it requires 2 hits to kill have gone up, which drives up the cost of using a Spear.

Conclusion: The spear, as it is now, occupies an important space in the weapon hierarchy, I will leave it as it is. But there is definitely room within this tight number set for another weapon, one that is +3 to hit, does 2 damage, and because it often takes two hits I'd make it cost 2 and have unlimited uses like a Club or Sling.

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