Weapon(s) | Squirrel | Rabbit | Deer | Boar | Wolf | Bear | Avg. |
---|---|---|---|---|---|---|---|
Club | 38% | 50% | 74% | 63% | 38% | 50% | 52% |
Club First Hunt† | 50% | 63% | 84% | 74% | 50% | 63% | 64% |
Sling | 74% | 84% | 91%* | 91%** | 74%** | 84%** | 83% |
Spear (2/3) | 50% | 63% | 84% | 74% | 50% | 39%* | 60% |
Spear (3/2) | 63% | 74% | 91% | 70%* | 39%* | 55%* | 65% |
Atlatl | 63% | 74% | 91% | 84% | 63% | 74% | 75% |
Bow&Arrow | 74% | 84% | 95% | 83%* | 55%* | 71%* | 77% |
Sling + Spear (2/3) | 74% | 84% | 91%* | 74% | 50% | 52%* | 71% |
Sling + Spear (3/2) | 74% | 84% | 91% | 76%* | 46%* | 55%* | 71% |
† First Hunt is the +1 bonus a Club gets against an animal discovered this turn.
* Two hits required.
** Will not kill the animal.
So, statistically the 3/2 spear is marginally better than the 2/3 spear by itself, and combined with a Sling it's less than 1% weaker. But I don't like how much effectiveness it has lost against the Board and Wolf, which were prime Spear targets before. And also the number of animals it requires 2 hits to kill have gone up, which drives up the cost of using a Spear.
Conclusion: The spear, as it is now, occupies an important space in the weapon hierarchy, I will leave it as it is. But there is definitely room within this tight number set for another weapon, one that is +3 to hit, does 2 damage, and because it often takes two hits I'd make it cost 2 and have unlimited uses like a Club or Sling.
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