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Wednesday, September 28, 2011

Notes from Fifty-fourth Playtest


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New rule
Characters only get 3 points worth of equipment when they die, not 4. Four points plus a goal may have been too much, with the new lower prices you could really gear up.

Goals
Smallest area: Was 5, changing to 3 points, remove if no largest territory bonus. Encourages poaching, which is a good thing anyway. Although it can be situational, others have to fail before your turn.

Fewest Types of tiles collected: is good. Fun one to try to accomplish while still getting lots of tiles.

2 points for 2 unused arrows: needs clarification and re-pointing or removed. Couldn't actually make points off this one because you had to pay points for the arrows. Neat idea though, maybe have a "fletcher" goal that's properly pointed.

Friendly Neighbor could have alt version where your largest area must touch spaces claimed by each other player. Also, this sort of goal may have scaling problems with 2 or 5 players.

Productive (most collected tiles): might have to go. It does not help people come from behind, it helps the winner win, or might help the 2nd place player take first.

To Try Next
Fleeing animals should be able to move through spaces without characters, even if they are claimed or have other tiles on them. If it can't move 2 then it moves 1.

Largest Territory bonus becomes Secret Goal, which also means removing any anti-area territory bonus related rules.

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