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Monday, April 9, 2018

Notes from Playtest One Hundred and Twenty

End of the 2 player game, pushing the limits of movement to get more events. 

A two player game with Lester and myself.

What we tried

Taped the knife and default seasons to the board where they will be built in to the art. That will save on components (at 18 cards per sheet, it's critical to not add a 19th card), and also speed up setup time for first play and demos, not having to set out season cards.

Events can be combined in any order to manipulate the market. When you return to the village you may present any number of events that you will be using, and proceed to use their resources in any order.

"A" Seasons, taped directly to the board.

  • Spring: avoid leaving face down tiles on the board. We left 1, so scored 2 points each, a helpful boost, I picked up pouch + torch + mocassins.
  • Summer: 3 points for having claimed a corner space. We went in separate directions and did not have a problem, but did start working towards this in the Spring, barely claimed any spaces near the village.
  • Fall: 2 points for having scored the same number of plants as animals. We both missed this by a turn or two. 


New Equipment: Moccasins!

Notes

Standing stones claimed claimed 3 spaces, including the corner space needed for the season goal. It's too powerful to get to explore again.

Rockslide: I need to clarify when others must help you (not immediately, on their turn).

Village on Fire: it burned down! It moved two spaces, stranding both my characters two turns away. Epic! Totally shaped the end game, I was catching up, so Lester raced out the clock, ending the game before I could get both my characters home to score.

This was a very tight game! Lester did very well, and I picked up some bad tiles near the beginning, so I was scrambling to catch up the whole game. Lester also controlled the western edge of the board, picking up all those events to manipulate the resources in the marketplace. Somehow, probably through more experience with the marketplace, and some good luck (my Gambler goal found one I could score), brought the scores to a tie at the end. I won the tie break.

Play length: 80 minutes.

To try next

Moccasins weren't super impressive. I did use them once to reach something I wouldn't have been able to, but shortly after traded them in for a spear. I want to see what happens if they let the gatherer move 5 spaces. It might be broken, but might not.

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