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Sunday, March 11, 2018

Seasons

Seasons

Seasons started out while playtesting on the cruise. When playing multiple games, the event tiles would get bunched up, and one person might draw 4 or 5 in a row. Their turn would go on long enough that they'd start feeling back. So I started dividing the event tiles evenly between four stacks.

The next evolution came with the idea that there should be more goals to work towards, because the secret goals cane be arbitrarily difficult. I'm using this opportunity to guide the players towards better / more interesting play.

Another piece of feedback was that death is too good. Experienced players know that you want to die once or twice early in the game to get extra goals, preferably while your other character holds on to your valuable equipment. By changing what happens when a character dies each season I can hopefully reduce the number of character suicides. Also, some seasons will simply grant more goals at their end. This might spell the end for on of my favorite goals: Speaker for the Dead.

An additional bonus is not having to refer to the rulebook to see what happens when a character dies.

Each season will have 3-4 different variations, except for maybe Winter, since there's enough going on during the end game without extra rules. If it is always the same, I'll leave a graphic of the card built in to the board.

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