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Saturday, May 10, 2014

The Black Disks Formerly Known As Tar Pits

Black Disks

I'm exploring the possibility of replacing the static tar pit disks, which acted as minor obstacles, with more thematic event/animal/item disks that can be turned over as a free action. I've played three games with them so far, have gotten better at deciding where they should be placed at the start of the game, and like the changes they are causing. Anybody who has played the game enough times to realize that the supply/demand track is the heart of the game knows that sometimes it will lock up as people avoid scoring until the optimal moment. These disks give me an opportunity to mix that up a bit.


I haven't decided what to call these yet. Right now they do a variety of things. I can't call them events without renaming the exploration disks (although that not out of the question) to avoid alliteration. So I'm waiting to see which ones stick, and would welcome suggestions. On to the rules.

Appendix C: Black Disks

Permanents remain on the space, it cannot be explored.

Animals are treated the same as exploration disks, but may have supplemental rules.

Events are typically one time occurrences which are discarded after use unless otherwise specified. If the disk is discarded the space may be explored.

When an event moves a resource to the top of the supply & demand track, other resources move down to take its place, the same as during scoring, but in reverse.


1. Tall Tree

Permanent. Look at one face-down exploration tile. Roll 3 dice, less than 7 and the active character dies. Limited to one use per turn.

2. Bird

Animal. 1 life, 1 meat, 0 hide. When scored gain one Arrows equipment card.

3. Woolly Bear Caterpillar

Event. Omen of a long winter. Move the nuts to the top of the supply and demand track. Then move hide to the top.

4. Lucky Clover

Event. Use this disk to re-roll one die. Keep this disk with your goal until you use it. After use, pass this disk to the player to your left.

5. Famine

Event. Move the meat to the top of the supply and demand track.

6. Sickness

Event. Move hide to the top of the supply and demand track. Then move herbs to the top.

7. Drought

Event. Move the herbs to the top of the supply and demand track. Then move berries to the top.

8. Potlatch Ceremony

The player or players with the lowest trade value worth of equipment may take 3 points of equipment and distribute it among their living characters.

9. Woolly Mammoth

Animal. Deadly. 6 life, 3 meat, 2 hide. If collected must be scored before either of the player’s characters may explore again.

10. Fall Harvest

Nuts and berries are plentiful. Nuts move to the bottom of the supply and demand track, followed by berries.

11. Spring Bloom

Plants are growing fast and easy to find, lowering demand. Herbs move to the bottom of the supply and demand track.

12. Poison Berries

Event. Move the berries to the bottom of the supply and demand track. If the active player’s gatherer has any berries they are scored immediately.

13. Lost

Event. The player to the left of the current player moves the active character two legal spaces, avoiding other black disks and ignoring claimed space movement rules. The spaces do not count towards the 4 space limit. This disk is discarded and the turn continues like normal.

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