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Wednesday, October 12, 2011

Notes from Fifty-seventh Playtest

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Village: 1-2-2-3-4
After last week's fairly disastrous (but productive) playtest I decided to try out a new village track on my own before wasting other people's lunch breaks on it. I'm happy to report that these values were very nicely balanced, produced a nearly tie game at 32-31 points.

I played with two very different approaches. The Red player went out on the attack with a knife and a club. The Blue player started with a pouch and a spear, but didn't go hunting until picking up an Atlatl, and after the first turn always carried a torch.

Solo games are tricky, but I try to be fair, using standard Village scoring tactics for each player - selling whenever what they have is in the top 2 slots and the other player has the same type of tile. Meat and hide are a little trickier, in a two player game they rarely get up very high, but it worked out.

The only disadvantage of these village numbers that I have found is if you sell two exploration disks of the same type on the same turn - the second one is only worth 1 or 2 points. But you can always hold on to the second resource for later.

Goals
Blue player went first and had Homebody, so all he had to do was draw a plant tile, and not die.

Red player had the goal where your characters had to be away from the village at end of game. He almost pulled it off, but ended up racing home to avoid a loss, and letting the Homebody win by 1 point by failing the goal. Still, a very tight game.

Board Setup
I tried this really nasty setup with the village in all the way in the corner. By late game the red player was barely able to make it out in one turn, and once or twice had to forgo a second exploration. It certainly replaces the challenge of fighting for Largest Territory.

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