Labels

Sunday, August 21, 2011

Notes from Fiftieth Playtest

A two player playtest with Cybil and myself.

Rules Tried
Villag:e 2-2-3-4-5
Scouting: 3 spaces, no start/end requirements. Only character with lowest score on their track and no tiles can scout.

Secret Goals & Evaluation
Productive as it is now gives a small reward to a player who is doing well. Let's try changing it to 7 points for collecting the most, which might encourage a different strategy.
Omnivore was a fun one to play, helps keep you focused on balance which is good to be doing anyway. Maybe should be only 4 points.

Scouting was used once, but too late. Also, if other player is picking up every turn you fall even further behind.

I'm going to call the village set at 2-2-3-4-5. That bottom slot rarely, if ever, comes into play. But if it does it's on the last turn by a player who got totally hosed by the players before.

To Research
Should the village value track go from low to high or high to low? Cybil is convinced that they normally go high to low, but I'll have to find other example games to verify.

No comments:

Post a Comment